Recoil Mojo · Solo

Steam now. Browser P2E if you show up.

The game is out. $SPLAT is next. If this actually finds a community, I’ll put Splatapult in the browser — free to play, with play-to-earn. That’s the whole plan.

  1. 01 · Live

    The game shipped

    Splatapult launched on Steam June 30, 2026. Windows, editor, Workshop, multiplayer. Play that today.

  2. 02 · Now

    This site + $SPLAT

    Homepage, trailer, honest CA chips. When the token launches, the address appears here. Until then they stay TBA.

  3. 03 · Next

    Patches and more maps

    Balance, Workshop polish, extra sieges — the usual indie post-launch work while I watch whether people actually play.

  4. 04 · If there’s interest

    Browser play-to-earn

    A free web version of the siege. No 3GB download. Wallet optional to play, $SPLAT for the earn loop. I’ll build it when the community is real — not as vapor.

The play · browser P2E

If you show up, I’ll put the catapult in Chrome.

Steam is the full game: editor, Workshop, co-op, the soundtrack, the voicelines. The browser version would be a slice you can open from a tweet — aim, charge, launch — with a play-to-earn loop around $SPLAT for people who want it.

I’m one person. I won’t fake a live P2E season to sell a coin. I will ship a browser game if this takes off, because that’s how I keep building instead of disappearing after launch week. Interest first. Then I build.

Free in browserPlay-to-earnSteam stays the full gameIf the community shows up

What I’d ship in the browser

The slice you’d actually play

  • Aim / charge / launch in the browser — no download
  • A short campaign of sieges so it feels like Splatapult, not a demo PDF
  • Play-to-earn tied to $SPLAT — details when I’m actually building it
  • Steam remains the full editor, Workshop, and multiplayer game

No date on the calendar. The signal is you: play on Steam, hold when the token is live, make noise. If that happens, this is what I build next.

FAQ

Short answers.

Who made this?

Me — Recoil Mojo. Solo indie. Splatapult is live on Steam under my name, with a trailer and a real store page.

Do I need the token to play?

No. Buy the game on Steam and launch livestock. The token is optional.

Where is the CA?

TBA until I launch it. When I do, the contract address will show on this site — Home and About.

Is play-to-earn live?

Not yet. Steam is the product today. If this finds people, I’ll build a free browser version with a play-to-earn loop. That’s the goal I’m playing toward — not a promise with a date.

What’s coming next?

This site, the token launch, then patches and more maps. Browser P2E is the big one if interest is real.